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Thread Statistics | Show CCP posts - 53 post(s) |
Iroquoiss Pliskin
Hedion University Amarr Empire
568
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Posted - 2015.05.12 17:41:18 -
[1] - Quote
Dafuq.
I didn't read the blog, but I approve.
DEATH TO ALL CAPITALS
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Iroquoiss Pliskin
Hedion University Amarr Empire
568
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Posted - 2015.05.12 17:51:09 -
[2] - Quote
CCP Ytterbium wrote:Centurax wrote:Nice work really excited about the new structures and the weapons :)
Will the structure be conquerable or is it kill only, was not too clear on that?
Also what kind of personalization will these structures have, so can you put Corp/Alliance logo holograms on them in the first version or that planned later also will there be skins similar to the ships planned for them? Ideally we want the structures to have the same SKIN system than ships.
Take moni - all the moni. Gÿ£a++a¦ê+ä-£a¦êGÿ£a++
Propaganda centres better have more functionality and scope than the current billboards.
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Iroquoiss Pliskin
Hedion University Amarr Empire
568
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Posted - 2015.05.12 17:58:06 -
[3] - Quote
CCP Nullarbor wrote: 2. I think we will show them on the onboard scanner to warp to.
I haven't read the blog in its entirely yet, but how are these structures going to be deployed anywhere, if the only available points are the warpable solar system objects like the sun, moons, planets and all intersecting lines between them, i.e. someone will ALWAYS pass your structure in warp as it lies on the warp path between two objects, unless you deploy something like 2000 km off a planet's warp in point.
In other words, you can't have positioning above the solar system's plane, unless you have old Deep safe spot bookmarks from many moons ago.
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Iroquoiss Pliskin
Hedion University Amarr Empire
568
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Posted - 2015.05.12 18:03:19 -
[4] - Quote
CCP Nullarbor wrote:Iroquoiss Pliskin wrote:CCP Nullarbor wrote: 2. I think we will show them on the onboard scanner to warp to.
I haven't read the blog in its entirely yet, but how are these structures going to be deployed anywhere, if the only available points are the warpable solar system objects like the sun, moons, planets and all intersecting lines between them, i.e. someone will ALWAYS pass your structure in warp as it lies on the warp path between two objects, unless you deploy something like 2000 km off a planet's warp in point. In other words, you can't have positioning above the solar system's plane, unless you have old Deep safe spot bookmarks from many moons ago. You can get to all sorts of interesting positions with careful bookmark-warp-bookmarking.
I agree that old bookmarks, temporary exploration site locations, Sansha incursion points - can all serve as viable locations.
But I'd prefer something like being able to warp to your Core Scanner Probes, though you'd probably have to limit how far beyond the solar system's plane you can reposition these.
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Iroquoiss Pliskin
Hedion University Amarr Empire
573
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Posted - 2015.05.12 18:36:10 -
[5] - Quote
Takeo Yanumano wrote:Ijesz ToKolok wrote:Quote:Structures having a solar system wide-effect or otherwise impacting some kind of area will be publicly visible in space and in the overview Are Citadels such structures? Quote:We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay. I don't think wormhole space gameplay requires such towers to be warpable. WH folks, is it important? Depends. Since wh-ers depend on POS being moon-bound as an important aspect of defense and intel-gathering currently, it would follow that having some way to find the citadel is needed. However, having it directly warpable from the on-board scanner makes that intel basically free, which is contrary to wh principles of skillful utilization of d-scan.
You won't know the configuration of the station once you do warp in there.
TL;DR Station scanning equipment? (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç
With a cycle time longer than the target lock + scramble time to your internet spaceship. (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç
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Iroquoiss Pliskin
Hedion University Amarr Empire
575
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Posted - 2015.05.12 18:46:39 -
[6] - Quote
Takeo Yanumano wrote:Iroquoiss Pliskin wrote:You won't know the configuration of the station once you do warp in there. TL;DR Station scanning equipment? (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç With a cycle time longer than the target lock + scramble time to your internet spaceship. (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç They've already said that cargo scanners and ship scanners would work on citadels, iirc.
The Rifters. The Reapers. THE INVASION.
Our time has come. For 8 years, we prepared. We grew stronger. While you rested in your cradle of power, believing your people were safe... and protected. You were trusted to lead the new EraGÇöbut you were deceived, as our powers of the Rifter have blinded you. You assumed no force could challenge you... and now... finally... We have returned.
You were deceived. And now, your Citadels shall fall.
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Iroquoiss Pliskin
Hedion University Amarr Empire
575
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Posted - 2015.05.12 19:06:23 -
[7] - Quote
Can't go wrong with new Skills. Can't ever go wrong with new Skills introduction in Eve.
Ten million Citadel station Gunnery Skillpoints.
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Iroquoiss Pliskin
Hedion University Amarr Empire
579
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Posted - 2015.05.13 01:55:10 -
[8] - Quote
Iroquoiss Pliskin wrote:Takeo Yanumano wrote:Iroquoiss Pliskin wrote:You won't know the configuration of the station once you do warp in there. TL;DR Station scanning equipment? (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç With a cycle time longer than the target lock + scramble time to your internet spaceship. (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç They've already said that cargo scanners and ship scanners would work on citadels, iirc. The Rifters. The Reapers. THE INVASION. Our time has come. For 8 years, we prepared. We grew stronger. While you rested in your cradle of power, believing your people were safe... and protected. You were trusted to lead the new EraGÇöbut you were deceived, as our powers of the Rifter have blinded you. You assumed no force could challenge you... and now... finally... We have returned.
You were deceived. And now, your Citadels shall fall.
Raising the issue of current Ship Scanners being inadequately balanced with their 2 sec cycle times and 50 km range.
Gaining crucial intel via such trivial mechanics needs to be looked at and rectified, perhaps, with an introduction of a separate Citadel scanning module.
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Iroquoiss Pliskin
Hedion University Amarr Empire
581
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Posted - 2015.05.13 18:47:35 -
[9] - Quote
CCP Ytterbium wrote:Dradis Aulmais wrote:Will each empire have its own version? or will this be a one type to begin with and lets see if it works thing No factional variation. You won't have an Amarr, Caldari, Gallente or Minmatar variations. We want types to exist if they have a good role by themselves, not to fit some factional flavor. That doesn't mean they won't be influenced by some specific NPC corporation or faction, but they will not mandate structure number themselves.
Jove technology Supreme.
I liek it.
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Iroquoiss Pliskin
Hedion University Amarr Empire
581
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Posted - 2015.05.13 18:51:55 -
[10] - Quote
Rthulhu Voynich wrote:One rule for the Entosis Link is: GÇPNo remote repGÇ¥ How is it possible to reinforce a structure with guns that will shoot enemy ships? Every ship is killed before the warm-up cycle is complete.(?)
Bring moar ships for the Citadel to focus fire on.
BRING BATTLESHIPS WITH ENTOSIS. ( -í~ -£-û -í-¦)
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Iroquoiss Pliskin
Hedion University Amarr Empire
581
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Posted - 2015.05.14 14:53:46 -
[11] - Quote
Romel Erata wrote:CCP Nullarbor wrote:Iroquoiss Pliskin wrote:CCP Nullarbor wrote: 2. I think we will show them on the onboard scanner to warp to.
I haven't read the blog in its entirely yet, but how are these structures going to be deployed anywhere, if the only available points are the warpable solar system objects like the sun, moons, planets and all intersecting lines between them, i.e. someone will ALWAYS pass your structure in warp as it lies on the warp path between two objects, unless you deploy something like 2000 km off a planet's warp in point. In other words, you can't have positioning above the solar system's plane, unless you have old Deep safe spot bookmarks from many moons ago. You can get to all sorts of interesting positions with careful bookmark-warp-bookmarking. Not sure if anyone has brought this up yet but does this mean I can set essentially a stationary pipe-bomb with an XL Citadel and a bubble?
Dat is a good point. "Oh sorry, your new-POS-system-station-thingy appears to be in the way of your travel direction."The Future is UP! CCP pls a++ püñ Gùò_Gùòa++püñ gib warp 2 own Scanner Probe
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Iroquoiss Pliskin
Hedion University Amarr Empire
582
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Posted - 2015.05.14 14:57:25 -
[12] - Quote
Philip Ogtaulmolfi wrote:Spugg Galdon wrote:I'm a little bi-curious.
When trying to reinforce a structure you use an entosis link
The structure reinforces and we switch to capture the flag in order to "take/Destroy" the structure.
The capture points are spread over the constellation.
In W-Space, how do you spread out the capture points? Interesting question. Connected wormholes? Then, the fleet taking the node in another wh could be cut off, by accident or on porpouse.
You don't do silly Sov things.
You RF it.
You nuke it.
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Iroquoiss Pliskin
Hedion University Amarr Empire
586
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Posted - 2015.05.14 16:35:59 -
[13] - Quote
Fzhal wrote:Iroquoiss Pliskin wrote:Dat is a good point. "Oh sorry, our new-POS-system-deathstar-station-thingy appears to be in the way of your travel direction." The Future is UP! CCP pls a++ püñ Gùò_Gùòa++püñ gib warp 2 own Scanner Probe[/center] Quote: Meanwhile HS, Jita and all the trade hubs, professional war dec'ers will rush to put Citadels up near major gates and undocks... Non-issue with 1000 km from celestials deployment restriction. Quote: Yep, with 250km distance from from celestials/structures, Null will have gate drag bubbles into range of Citadel guns. "Yay, I can sit in my Citadel and blap passers-by with absolutely no risk!" Issue. Quote: Others will surround gates with their medium structures to show off their ePeen... Afcourse. To me, the last one is the worst. TBH, what initially inspired me to subscribe to this game was when I first started roaming around. I could not help but be in awe of the beauty of the backgrounds, sparse vastness of space (solitude), and the grim determination that such a sense of solitude created. I knew I would be on my own, but felt like I had the chance to explore something no one else had (over a decade ago). I still remember that moment, vividly. [*] Please do not allow them to destroy the beautiful feeling of space's vastness by allowing people to anchor medium sized structures within view of gates, NPC stations, and belts... At least in High Sec...
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Iroquoiss Pliskin
Hedion University Amarr Empire
586
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Posted - 2015.05.14 16:52:50 -
[14] - Quote
Petrified wrote:Iroquoiss Pliskin wrote:Romel Erata wrote:CCP Nullarbor wrote:
You can get to all sorts of interesting positions with careful bookmark-warp-bookmarking.
Not sure if anyone has brought this up yet but does this mean I can set essentially a stationary pipe-bomb with an XL Citadel and a bubble? Dat is a good point. "Oh sorry, our new-POS-system-deathstar-station-thingy appears to be in the way of your travel direction."The Future is UP! CCP pls a++ püñ Gùò_Gùòa++püñ gib warp 2 own Scanner Probe Not if these structures cannot be placed on Grid - of course... a grid can be extended...
Eh? The grid is anything that has 1 player.
You create a bookmark between two gates, you then ferry your deathstar there to plant it. Setup a few warp bubbles and enjoy.
Quote:It would still not be impossible to surround Jita IV-4 with Citadel structures and extend the grid from an afore mentioned 250 KM to see the station and all who undock.
Grid is irrelevant if restriction is placed on the distance from any given celestial, even at 1,000 km fixes all issues.
Grid around Jita 4-4 is already multiple times larger on average due to instaundocks and other shenanigans around the station.
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Iroquoiss Pliskin
Hedion University Amarr Empire
586
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Posted - 2015.05.14 17:23:07 -
[15] - Quote
Petrified wrote:Iroquoiss Pliskin wrote:Eh? The grid is anything that has 1 player. You create a bookmark between two gates, you then ferry your deathstar there to plant it. Setup a few warp bubbles and enjoy. Actually, while it is nice on paper, it does not work in practice. Not for a lack of trying but because of the nature of warp disrupting bubbles and grid mechanics. There is a reason Rooks and Kings set up their pipe bombing runs on a gate and not in between gates: the bubble has to be placed on grid prior to the warp. So while you can place a bubble 1 AU in between two gates it will catch no one unless they were aiming for the grid co-ordinate - in which case most likely a fleet member since the target is less likely to be warping to your book mark. There are ways to extend the grid with bubbles... hehe... but such things are a no no due to the server lag it causes.
Even at 1,000 km deployment restriction it can be done, so 10,000 km deployment restriction then.
Quote:A place like Jita IV-4 could get very interesting since it would be possible to bait a target from near the station into range of the Citadel's guns.
Assuming XL/L structures will be deployable in Hisec, assuming the new weapon systems will have that kind of range, and assuming the 250 km from celestials limit.
EvilweaselSA wrote:drag bubbles not on the same grid as the grid where warp was initiated or the destination grid have no effect, fyi
Then it becomes a non-issue with a reasonable deployment distance from stargates and other stations.
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Iroquoiss Pliskin
Hedion University Amarr Empire
586
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Posted - 2015.05.14 17:28:25 -
[16] - Quote
Atum' Ra wrote:The ability to defend gates with stational stuctures is not so bad. Few sentry will be enogh but... citadel i like more.
I think that instead of placing a whole station at a gate, the gates themselves could become re-fittable in claimed space.
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Iroquoiss Pliskin
Hedion University Amarr Empire
592
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Posted - 2015.05.14 20:06:15 -
[17] - Quote
Fzhal wrote:* If one ship can solo tank the structure's guns, then it is too easily exploited.
- If one ship can't solo tank the structure's guns, then multiple people/ships/entosis are needed. (Flying out of range of Entosis/Guns has not been discussed by devs?)
2 is the obvious answer.
Pilots expect nothing else.
Quote:But what should be the amount of people/ISK needed to take down?
Medium Citadel: Large Citadel: XL Citadel: (I personally believe that an attacker should have to risk (I didn't say sacrifice) at least as much ISK that it costs to buy/build the structure, being that defending with static defenses are typically more cost-effective than mobile weaponry.)
Good brain masterb8 exercise.
I bring a yolo Marauder.
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Iroquoiss Pliskin
Hedion University Amarr Empire
592
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Posted - 2015.05.14 22:42:18 -
[18] - Quote
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Iroquoiss Pliskin
Hedion University Amarr Empire
592
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Posted - 2015.05.14 23:32:17 -
[19] - Quote
Lucious Lyon wrote:'Dis dawg. Dayum.
He mad.
Deep Nine wrote: 1) Picture every single moon in any system being wracked with indestructible POS that have doomsday weapons capable of destroying entire fleets of ships, squads of capital ships, and possibly even motherships and titans, and that is without mentioning or going into detail the preposterous military planning necessary to actually invade and conquer an entire region of space literally packed with them.
2) Docking of Motherships, while not a terrible idea, would require an enormous docking bay at least 3.5k by 3.5k on the structure itself, and if this would be allowed, why not just go all the way with it and allow titans. The structure is certainly large enough to accommodate many titans, though the size of the bay taking up 1/6 of the structures size and the impossible internal structure needed to accommodate them would look awkward and be unrealistic. For good reasons, it isent allowed. Not too mention the unrealistic logistical problems of actually docking and storing a ship of that size.
1) There is going to be a limit how close one can place these stations together. Non-issue from the start, and in the case of moons - there are going to be separate bodies doing the mining, which you can target, which won't have Doomsday weapons.
2) Cyno restriction 25 km off station and point 3) fixes many things.
Quote:3) Besides this, it would provide a perverted strategic advantage that is unrivalled elsewhere in the galaxy and by other powers, only again helping to make null static and stagnant, while protecting entire fleets of supers from being lost to any type of neglect, when docked, or theft.
4) The single target weapons alone render and obsolete several aspects of current gameplay, making ships like dreadnoughts far less valuable as they are meant for siege warfare, these guns offer the opportunity for a few pilots to bring down (possibly?) several dreads looking to do damage, single handedly.
3) Capital rebalance is yet to come, but I'd sell your Titanes now.
4) Long gone are the days of 5 roaming Dreadnaughts with zero support.
Let the River of Tears fill up and go forth, as it should and as it must!
Quote:Launcher with Area of effect missiles are similar in initial design to miniature doomsday day devices, which were toned down because of their OP ability to clear entire battlefields by themselves. If this was actually approved, it needs severe damage reduction from the initial suggestion, although the idea of forcing fleets to scatter out and use more complicated logistics isent without its merits. Energy draining missiles is just ridiculous and allowing them to mass drain entire clusters of ships needs a realistic explanation and application on how to actually return the energy to the Citadel and for what purpose, maybe energy neutralizing missiles, but certainly draining, implies the energy is returned to some source and somehow. Furthermore, trying to actually use an entosis link even on a massive scale would be impractical and a death sentence.
Blob less, k.
Quote:Doomsday weapons on a POS, besides its open threat and obvious immediate cost to anyone bringing Titans and Supers to the fight, is such a bloody mess of an idea that if it were to be implemented, it must come at catastrophic cost to every other usable system at the Cits disposal. This would also limit, or at great cost to invading fleets allow, the use of capitals. The cause of this is apparent that after taking just one system even pock marked with these weapons, they wouldent have much of a capital fleet left to continue on in conquest afterwords, nevermind taking a region because it would be military and economic suicide.
Guess we'll all be doing Incursions in Hisec then.
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Iroquoiss Pliskin
Hedion University Amarr Empire
596
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Posted - 2015.05.15 09:12:51 -
[20] - Quote
Deep Nine wrote:Rush production and watch what happens.
Can't come soon enough.
DEATH TO ALL CAPITALS
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Iroquoiss Pliskin
Hedion University Amarr Empire
602
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Posted - 2015.05.15 11:18:09 -
[21] - Quote
Rain6637 wrote:Wormholes have deserved proper structures and cloning facilities for a long time. ...reasons including a learning implant workaround in particular, where you should get to swap clones in the same station without a timer penalty.
Agrie, stargates too.
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Iroquoiss Pliskin
Hedion University Amarr Empire
612
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Posted - 2015.05.16 02:58:16 -
[22] - Quote
Epsyla wrote:CCP Nullarbor wrote:Chirality Tisteloin wrote:Good evening, for clarification: docking in Citadels means the same as using the invulnerability link, right? very interesting concepts! Thanx for sharing the blog. No docking puts you inside and safe, but you still see the grid outside the station. The invulnerability link (we need a new name for this, taking suggestions) provides security while you are undocked and mobile around the structure. How about Sanctuary Sphere for those in the vicinity of structure ( and those docked or moored Aegis Coupling?
All the best minds and ideas are from Hedion University.
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Iroquoiss Pliskin
Hedion University Amarr Empire
612
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Posted - 2015.05.16 03:08:23 -
[23] - Quote
On point 2) - You are still on the same plane as these objects. Feels 2D, bruh.
As mentioned earlier, I do agree that temporary exploration sites will have excellent real estate potential.
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Iroquoiss Pliskin
Hedion University Amarr Empire
612
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Posted - 2015.05.16 03:43:39 -
[24] - Quote
TurAmarth ElRandir wrote:Iroquoiss Pliskin wrote:On point 2) - You are still on the same plane as these objects. Feels 2D, bruh. As mentioned earlier, I do agree that temporary exploration sites will have excellent real estate potential. But its not 2D bro... take a look at most systems... there are often, not always, but often one or more planets who's orbits are slightly to very eccentric, off-angle to the ecliptic... and yes, any Static Safe will still be 'inside the angles' between those and the other planets you anchor to, but you are not forced onto a flat 2D plane.
Still 2-D with no sense of freedom.
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Iroquoiss Pliskin
Hedion University Amarr Empire
613
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Posted - 2015.05.16 04:18:37 -
[25] - Quote
TurAmarth ElRandir wrote:Iroquoiss Pliskin wrote:The point is not landing on them without Combats, but that most of these structures deposited in this way will be within very small margin from all of the warp lanes and on the same plane. Uhhh... no. I am thinking you have not done this very much.... if ever. I have. A lot. 1AU is not a 'very small margin'... think it is?
Relative to the distances we have in most systems and the ship warp speeds, it is very close - breaks immersion.
Even in systems that have warpables, such as gates, 50 AU away perpendicular to plane of the solar system - that is only one object to work with, and even then if there is no second one located in a similar manner, you will end up with location that is on the warp path.
Option 1) is not on the warp lanes, but still very close and is on the same plane. Option 2) is not on the same plane, but most likely on a significant warp path in such systems.
TL;DR Temporary exploration sites.
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Iroquoiss Pliskin
Hedion University Amarr Empire
622
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Posted - 2015.05.17 09:00:01 -
[26] - Quote
Terminator Cindy wrote:CCP Ytterbium wrote:
Nah, new structures will uses a completely new set of blueprints. We'll get rid of the old starbase structure modules (and reimburse them somehow) otherwise it's going to be a mess.
How will faction towers/structure modules ( and BPCs ) be reimbursed ?
And research done on existing BPOs?
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Iroquoiss Pliskin
Hedion University Amarr Empire
636
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Posted - 2015.05.17 16:18:24 -
[27] - Quote
Rain6637 wrote:I just heard structures are being consolidated to one brand to coincide with DUST environments, so that capsuleers and DUST mercenaries will be meandering in the same spaces, is this true??
Can we be mates there?
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Iroquoiss Pliskin
Hedion University Amarr Empire
644
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Posted - 2015.05.18 11:29:12 -
[28] - Quote
Max Kolonko wrote:CCP Nullarbor wrote:per wrote:hmm, long time no asnwer from dev around
btw how about letting the citadel defend intself like poses do atm (ability to repel trolls with enthosis) but if they will be manned their dmg will be much better (skills + focused fire)
Still reading, most of the questions have been answered by blue tags in the thread already (a lot of duplicate questions). Some questions don't have answers from us yet, but we're noting everything down and discussing it all with the team. So thanks everyone for your feedback so far. Does production of those new structures still involve PI stuff like pos structures? i.e. citadel itself will be build similar to to pos while citadel services/modules similar to pos modules?
It will probably be a mixture of PI, Tech 1, Tech 2, maybe even Sleeper or Drifter technology - https://forums.eveonline.com/default.aspx?g=posts&t=423996&find=unread
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Iroquoiss Pliskin
Hedion University Amarr Empire
695
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Posted - 2015.05.22 12:29:59 -
[29] - Quote
Petrified wrote:I didn't see this mentioned, but in terms of fuel:
Since there are no racial Citadels like the current POSes, will these Citadels require a new fuel block type or are you planning to allow any kind of current fuel block to be used as fuel?
And pls on a per-use basis - inactive facilities/components not consuming fuel.
PLS
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Iroquoiss Pliskin
Hedion University Amarr Empire
722
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Posted - 2015.06.02 12:10:20 -
[30] - Quote
CCP Nullarbor wrote:Gabriel Karade wrote:So, still curious for a response; what sort of 'racial'/faction flavouring will there be?...
...hoping it doesn't involve "Good idea! Lets shaft Gallente again!" Each class of structure (ie Citadel, Drilling Platform, Observatory) will belong to an NPC corporation which technically belong to a faction, but you wont see the usual Amarr, Minmatar, Caldari, Gallente stylings. We are creating a new style for each which more accurately reflects their purpose. With that said, we are leaving the option open to have variations within each class + size, but only where we think we can give them meaningful bonuses. Edit: I listed Gallente last :tinfoil:
Excellent.
Serpentis Drug Laboratory, yes? Gib.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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